Here you can find examples of my Visual Effects
work. Primarily, my experience lies in working with the Cascade
Particle Editor used in Unreal Engine 3 though I've also done
work in other proprietary effects tools.
RICOCHET
- PROJECT NATAL - MICROSOFT
05.20.10
Ball on Fire
3.97 mb
Target Shatter
3.59 mb
Title currently in production.
Ricochet debuted with Project Natal at E3 2009.
Produced in Unreal Engine 3 Cascade Editor.
UNRELEASED
PROJECT
05.20.10
Fireworks
3.50 mb
Collapsing Rocks
3.75 mb
Water Splash on Camera
3.89 mb
Title currently in production.
Produced in Unreal Engine 3 Cascade Editor.
DAMNATION
- BLUE OMEGA
12.26.08
Armor Explosion
816 kb
Dam Waterfalls
530 kb
Large Explosion Detail
905 kb
Explosion White
460 kb
Steam
532 kb
Torch Fire
534 kb
Turret Effects
540 kb
Produced in Unreal Engine 3 Cascade Editor.
Models and environments provided by client.
UNRELEASED
PROJECT
12.26.08
Airburst Explosion
545 kb
Signal Flare
1.16 mb
Title currently in production.
Produced in Unreal Engine 3 Cascade Editor.
NIGHT
AT THE MUSEUM: BATTLE FOR THE SMITH... - PIPEWORKS 12.26.08
Motorcycle Exhaust
792 kb
Airplane Smoke Trail
792 kb
Rocket Launch Prep
792 kb
Train Smoke
792 kb
Produced in proprietary Particle Editor.
Models provided by client.
All
work, unless otherwise noted, is the sole property of Geoffrey
Rich.
No work may be posted on other sites or used without permission
unless otherwise noted.
You may contact me by e-mail
at any time.