TECHNICAL WORK
 

These are examples of some of my technical work, primarily character rigs and shader networks, though may grow to include scripting work in the future. Any work not performed by me is noted with the example image or rig.

Any rigs provided for download here are free for personal use only. Any display of animations done with these characters and rigs must have credits for the rigger, modeler, texture artist, and any additional credits as listed with the file.

An e-mail with a link to any online work is allways appreciated.

 

DAMNATION - BLUE OMEGA 12.26.08
 

Oil Puddle

Skybox

Volumetric Light

Produced in Unreal Engine 3 material editor.

 

UNRELEASED PROJECT 12.26.08
 

Goddess Shader

Goddess Effect
710 kb

Warp Tunnel
Shader

Warp Tunnel
1.44 mb

Unused shader concepts for title currently in production.
Produced in Unreal Engine 3 material and Cascade Editor.

 

DOWNLOADS 03.14.06
 

Artist Maquette

4.21 mb
Maya 7.0 Required

Credits
Modeler - Geoffrey Rich
Texture Artist - Geoffrey Rich
Rigger - Geoffrey Rich

 

EXAMPLES 02.13.06
 

Concept Art by Erick Green
Model by Holt Harper

Concept Art by Ezra Hardman
Model and Texture by Chad Doriguzzi

Concept Art, Model, and Textures by Kevin Miller

 

 

All work, unless otherwise noted, is the sole property of Geoffrey Rich.
No work may be posted on other sites or used without permission unless otherwise noted.
You may contact me by e-mail at any time.