RESUME
 
This is a web version of my resume. You can download a copy of it or, if you would like to make sure you have the most current version of my resume, e-mail me and I will send a copy to you, as well as answer any additional questions you may have.

 

RESUME 12.08.08
 

Geoffrey Rich
747 SE Camelia Ct
Hillsboro, OR, 97124

503-703-2079
geoff_rich@monkeysociety.com
www.monkeysociety.com/portfolio/index.html

   
Programs:
Epic's Unreal Engine 3.0

- Cascade Editor
- Kismet Scripting Editor
- Material Editor / Shader creation

Autodesk 3D Studio Max

- Character animation
- Lighting and rendering

Autodesk Maya

- Character rigging
- Character animation
- Modeling tools
- UV unwrapping and texturing
- Lighting and rendering

Valve's Source Engine
- Hammer editor
- Asset importing
- Character setup
- Lighting and effects
Other
- Adobe Photoshop
- Adobe Illustrator
- Dreamweaver
- Assorted Microsoft Office tools
 
 
   
Work Experience:
Liquid Development
Portland, OR
2006-2008

- Effects Artist on Ricochet, one of Microsofts demos presented at E3 2009 of Project Natal
- Effects Artist and Effects Manager on Blue Omega's Damnation, Gearbox's Borderlands, and other unannounced titles
- Scripter on Blue Omega's Damnation
- Animator on Blue Omega's Damnation and Gearbox's Aliens: Colonial Marines
- Contract 3D artist for work on Incognito's Warhawk and Gearbox's Brothers in Arms: Hells Highway


US Army Reserve
Vancouver, WA
2007-Present

- Attended Basic Combat Training at Fort Jackson, SC
- Attended the Quartermaster School at Fort Lee, VA
- Distinguished Graduate from the Quartermaster School
- Attached to the 396th Combat Support Hospital Reserve Unit


Northwest Martial Arts
Beavercreek, OR
2002-2004

- Primary Instructor at Beavercreek branch
- Assistant Instructor at Portland branch


Mentor Graphics
Wilsonville, OR
2001

- Summer Intern
- Upgraded 300+ (estimate) computers to Windows 2000
- Served as tech support for issues related to upgrade project

   
Education:
Art Institute of Portland
Portland, OR
March 2006

Major:
- Game Art and Design
- Member Bitwise 3D – Game Art student group

Projects:

Afflicted - UT2004 Mod

- Lead Animator
- Character Rigger

Dissident Aggressor - Game Cinematic
- Character Animator
- Lead Character Rigger
- Pipeline / Tech Lead
Twenty84 - HL2 Mod
- Technical Director
- Lead Character Rigger
 

 

 

All work, unless otherwise noted, is the sole property of Geoffrey Rich.
No work may be posted on other sites or used without permission unless otherwise noted.
You may contact me by e-mail at any time.