WELCOME
 

My name is Geoffrey Rich and welcome to my online portfolio.

On the left you will find links to the various portions of this website. I invite you to pay special attention to my 3D work and to view my demo reel. Additionally, you can find out a little bit about me and view my resume.

Feel free at any time to contact me by e-mail.

 

UPDATE 05.20.10
 

I've been busy with work, but I've finally gotten around to that update I promised last time! The effects work I did on Ricochet for last years E3 are now up in the visual effects section. There are also a few general effects I've added for as of yet unannounced titles which should be making an appearance at this years E3.

Also new, I've added a few new animations to the site in the animations section that I did on Borderlands but never got around to uploading.

 

UPDATE 07.01.09
 

I've updated my resume to reflect my effects work on Ricochet, a title which was shown at this year's E3 by Microsoft as part of the reveal for Project Natal.

I've also updated headers in my visual effects and technical sections for work that was done for two titles that shipped this year, Damnation by Blue Omega and Night at the Museum: Battle for the Smithsonian by Pipeworks.

Once I've got captures of my effects work done for Ricochet, I'll get that up as well.

 

UPDATE 12.27.08
 

After sorting through my work, I've posted up some of my more general effects on some of the titles I've worked on this last year (though none have shipped yet, so none of them are titled). Check out the visual effects section to see them.

I've also added some shader work done for the same unreleased titles to my technical section.

 

UPDATE 12.24.08
 

Merry Christmas! I've added a visual effects page to the list of contents on the left, though I've not had the chance to sort through my proffessional work to determine what I can post up (many of the projects I've worked on have not been released just yet). Work to follow shortly.

The rigs section has also been revised into a technical section to include examples of my shader work and, in the future, to possibly include some scripting work. Again, the examples will follow soon, just laying the ground work for now.

 

UPDATE 12.08.08
 

I'm almost consistent, one year, one update. I think I can keep that schedule. Updates to my resume and about me sections to include my latest work with with Liquid Development.

I will also be updating the site over the next couple of days to include a brand new section: Visual Effects! Please, contain your excitement. In addtion, I will be doing some cleaning on some sections to streamline the web site.

 

You can find archived news posts here.

 

All work, unless otherwise noted, is the sole property of Geoffrey Rich.
No work may be posted on other sites or used without permission unless otherwise noted.
You may contact me by e-mail at any time.