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| WELCOME |
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My
name is Geoffrey Rich and welcome to my online portfolio.
On the
left you will find links to the various portions of this website.
I invite you to pay special attention to my 3D work and to
view my demo reel.
Additionally, you can find out a little bit about
me and view my resume.
Feel free
at any time to contact me by e-mail.
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| UPDATE
05.20.10 |
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I've
been busy with work, but I've finally gotten around to that
update I promised last time! The effects work I did on Ricochet
for last years E3 are now up in the visual
effects section. There are also a few general effects
I've added for as of yet unannounced titles which should be
making an appearance at this years E3.
Also new,
I've added a few new animations to the site in the animations
section that I did on Borderlands but never got around to
uploading.
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| UPDATE
07.01.09 |
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I've
updated my resume
to reflect my effects work on Ricochet, a title which
was shown at this year's E3 by Microsoft as part of the reveal
for Project
Natal.
I've also
updated headers in my visual effects and technical sections
for work that was done for two titles that shipped this year,
Damnation by Blue Omega and Night at the Museum:
Battle for the Smithsonian by Pipeworks.
Once I've
got captures of my effects work done for Ricochet,
I'll get that up as well.
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| UPDATE
12.27.08 |
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After
sorting through my work, I've posted up some of my more general
effects on some of the titles I've worked on this last year
(though none have shipped yet, so none of them are titled).
Check out the visual
effects section to see them.
I've also
added some shader work done for the same unreleased titles
to my technical
section.
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| UPDATE
12.24.08 |
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Merry
Christmas! I've added a visual
effects page to the list of contents on the left, though
I've not had the chance to sort through my proffessional work
to determine what I can post up (many of the projects
I've worked on have not been released just yet). Work to follow
shortly.
The rigs
section has also been revised into a technical
section to include examples of my shader work and, in the
future, to possibly include some scripting work. Again, the
examples will follow soon, just laying the ground work for
now.
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| UPDATE
12.08.08 |
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I'm
almost consistent, one year, one update. I think I can keep
that schedule. Updates to my resume
and about me sections
to include my latest work with with Liquid Development.
I will
also be updating the site over the next couple of days to
include a brand new section: Visual Effects! Please,
contain your excitement. In addtion, I will be doing some
cleaning on some sections to streamline the web site. |
You
can find archived news posts here. |
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All
work, unless otherwise noted, is the sole property of Geoffrey
Rich.
No work may be posted on other sites or used without permission
unless otherwise noted.
You may contact me by e-mail
at any time.
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