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| ARCHIVED
NEWS |
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| Contained
here are all of my old news posts going back as far as when
this site was first established. Mostly this is just to alleviate
the general clutter on the main page
while still retaining information on the frequency of my updates.
Likely, you won't find much useful information here, but peruse
at your own pleasure. |
| UPDATE
07.19.07 |
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Yikes!
Almost a year without updates, but I've been busy. I've updated
my resume and about
me sections to include my time spent working with Liquid
Development as well as my choice earlier this year to join
the United States Army Reserve.
I've spent
the last five months away between Basic Combat Training at
Fort Jackson in South Carolina, and Advanced Individual Training
at the Quartermaster School at Fort Lee in Virginia. Now that
I'm back, I've been assigned to the 396th Combat Support Hospital
Reserve Unit in Vancouver, WA. |
| UPDATE
08.30.06 |
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Work
on the 3D aspects of a small project are proceeding nicely.
The set is more or less finished, and I am now working on
modeling the first of two characters, whom the talented Kevin
Deng is doing concept art for.
I hope
to have a finished script provided by Edan Koch by the end
of the week, and voice talent chosen and recorded in another
week or two. I've posted up several renders of the set (a
bar interior) |
| UPDATE
07.17.06 |
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Having
graduated and taken some time off for relaxation, I am currently
persuing work. I am seeking and applying for positions as
an animator and / or character rigger at a gaming company.
I'm also looking at positions at various animation houses
in addition.
I'm also
working on a side project which I hope to have something to
show for in the near future. At the moment, though, its in
early planning and concept stages. |
| UPDATE
03.13.06 |
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This
will probably be the last update I can make before graduation.
I updated my resume, updated my
demo reel to the version I will
be showing at the portfolio show, and later tonight or tommorrow
I will be adding a downloadable artist maquette to the rigs
section that can be animated by users of Maya 7.0, so
look for that soon.
Huzzah
for graduation. Almost there. |
| UPDATE
02.22.06 |
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| Made
a large update today to the traditional
section. Some form studies, a bit of miscellaneous concept
art, as well as concept art done for the current iteration of
this website, and several images depicting a game character
motion study for a variety of animations. |
| UPDATE
02.13.06 |
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| Added
a few examples of rigs I have done to the rigging
section. More yet coming, look for downloadable examples
of my rigs soon. |
| UPDATE
02.11.06 |
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All
the old content is accessable again and the site is mostly
functional. The new rigs
section is still under construction, so look for additional
content there soon.
I have
also update the animation
section with more animations from Afflicted and
Dissident Aggressor as well as putting up a more recent
resume.
I anticipate
trying to put up a lot more work as I gear up for graduation
at the end of March. If you're interested and in the area
of Portland, OR (or willing to travel) the Art
Institute of Portland's portfolio show will be March 24th.
Stop by and look me up. |
| UPDATE
02.06.06 |
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| Redesigning
the entire site asthetics. Underlying structure should remain
intact and everything should be transfered over in the next
few days. Shortly after that should come additional new content. |
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All
work, unless otherwise noted, is the sole property of Geoffrey
Rich.
No work may be posted on other sites or used without permission
unless otherwise noted.
You may contact me by e-mail
at any time.
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